On macOS this setup is, unfortunately, a bit clunky. That is mostly down to Apple’s security model: the only reliable way to get a list of newgens from FM right now is to read Football Manager’s memory, and macOS blocks that by default.
You can choose between two methods. Both end up with the same result; the difference is where you do the memory scan.
To scan FM’s memory, SIP must be disabled temporarily. You can either disable it on your main Mac, or use the VM workaround and disable SIP only inside a virtual machine. Please make your own informed decision before proceeding.
Apple’s reference documentation: Disabling and enabling System Integrity Protection
Here is a comparison table for both methods, so you can decide what works best for you.
| Category | Disabling SIP on your main device | VM workaround |
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| Pros |
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| Cons |
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Step 1 (Both methods): Download the picture pack
Download the combined player + staff facepack before running the scan.
Download NG_Regens_MainPack.zipYour FM26 graphics folder is the same place you keep any real-world logo or face packs. For most setups it lives at $HOME/Library/Application Support/Sports Interactive/Football Manager 26/graphics.
The Library folder is hidden by default. In Finder, open the Go menu, hold the Option key, then click Library.
If you do not see a graphics folder, create it.
Unzip NG_Regens_MainPack.zip there (or copy the already-unpacked NG_Regens folder if Safari unpacked it automatically). You should end up with .../graphics/NG_Regens/ — that is the folder to point the setup wizard at.
Step 2: Install NG_Regens Manager 26 for macOS
Step 3: Link your save and generate assignments
Launch Football Manager 26 and load the save you want to populate. Leave the game running in the background.
Back in NG_Regens Manager 26, click Generate to open your profile list. Use Add Profile, give it any name you like, select FM26 as the profile type, then hit Create.
Step 4: With the profile created, highlight it and choose Activate this profile to launch the activation wizard.
Step 5: In the wizard, pick the first option to read everything directly from Football Manager 26.
Step 6: Click Start Memory Scan so the beta can harvest player and staff data straight from your running save.
The scan will now begin in a helper process that requires administrator privileges.
Step 7: After a successful scan you will see totals for players and staff. Press Generate & Activate to build the config file and push assignments in one go.
Step 8: Whenever you need to generate additional faces (new youth intake, new season, etc.), repeat the same steps. The wizard will include an extra choice for handling existing assignments:
We’ve discovered something important about FM26. It only seems to populate the memory region being scanned with players when loading a save. If you load your save and then get a youth intake during that same session, those new players will not appear in memory until the next time you load your save.
For now, the correct process is: Play until you get your youth intake → Save your game → Quit to the Start Screen → Load your save → Run a Preserve Mode generation → Reload FM26
Another thing worth mentioning is how FM recycles player IDs (and FM26 does this extremely aggressively). Here is a quick example:
An Italian newgen with ID 123456 appears at an Italian club. When you generate the config, he gets assigned an Italian face → he is not signed, gets released on a free, and eventually retires → during the next youth intake, a Nigerian newgen with ID 123456 appears somewhere. He is a completely different player, but since we are still mapping ID 123456 to that Italian picture, he ends up with the same Italian face.
The good news: the software can detect these cases and reassign the correct pictures. Just remember this only happens after another memory scan — and keep in mind the earlier note about reloading your savegame.
This is why youth intake players can initially show the wrong photos. It also happens in FM24, just not nearly as severely as in FM26.